Paint by Pairs is another puzzle originally created in Japan. However, this time, It first appeared in a publication other than Nikoli. Publisher Byakuya Shobo included hand-created “Number Net” in many of their puzzle magazines before 2002. This is when Conceptis, a video game company, developed an algorithm allowing them to generate the puzzle more quickly. They called their puzzles “Link-a-Pix,” and soon magazines around the world started carrying these puzzles under different names.
This is a cell shading puzzle solved in two stages. First, connect pairs of numbers with a path through orthogonally adjacent cells. Next, shade these paths in to reveal a hidden image.
Number pairs indicate the total count of cells in the path, including those containing the numbers.
A 1 cell has no pairing, because that path is simply one cell long.
Paths travel left, right, up, or down without crossing themselves or any other path.
You must use all of the numbers, but not necessarily every cell.
Generally, the smallest pairings are the easiest to solve. As a bonus, marking them early restricts options for longer paths later.
1s are simply a shaded single cell.
Pairs of 2s become shaded dominoes. Be wary of clusters and make sure your shading actually uses all of the 2 pairs.
3 pairs form either a straight line or a short L-shape. Look for 3s next to other clues, as they will often wrap around them.
Isolated Clues
Search for numbers with fewer possible pairings near them. Many times, you will find only one possible path between them. Most of the time, a path that hugs either the edge of the grid, or one created by an earlier path is a pretty safe bet. Remember that paths include the number, so for any clue X, you’re looking for a match that is X-1 cells away.
Count Cells Along the Direct Route
This is especially useful for larger numbers. If you have a couple of nearby candidates, try counting the cells along a direct path between them.
If you’re off by exactly 1, then that cannot be the correct pairing. This is because no matter how a potential path changes from the most direct one, it will add at least 2 cells to the count.
Just don’t forget, the cells with the numbers must be included in your count. Use this technique only when you have two or three possible options for a pair, as you don’t want to get bogged down checking too many possibilities.
Avoid Blocking
Sometimes, a clue will have more than one option for a pair. Try to eliminate options that block other numbers from pairing up.
In addition, paths may not cross each other, so if you find a pair with more than possible route, see if they all pas through the same general area. If so, look at other clues nearby to see if you can restrict the paths by solving those clues first. If you’re stuck, look at another area of the puzzle, as you will likely create restrictions that help you.
Use Partial Lines
Remember that you don’t always need to figure out the entire path at once. Think of it like you’re working on a very large Arukone puzzle. When a number seems to be trapped, look for the escape route it must use to avoid being blocked off. Start drawing a path using only as many cells as necessary to have more than one direction of travel.
Similarly, if a particular pairing has more than one way you can connect them, but all of the options run through some of the same cells, you can mark just those cells used by all options. This technique is most useful for long paths in more difficult puzzles. I don’t have an illustration for this specific situation, but you will see me use this method during the walkthrough puzzle, since it’s more complex.
Solving the Puzzle
In general, start with smaller puzzles first to get a feel for how they work. Our example puzzle for the walkthrough is a larger 20×20, and designed with higher complexity so we can look at more solving techniques. If you’d like to try to complete the example puzzle we’ve been using, or follow along on the walkthrough puzzle, click the links below!
In Gemini Sudoku, you’re given a pair of Sudoku grids. The grid on the right works like a cipher for the grid on the left. Wherever a digit appears in the left grid, it maps to a specific digit in the same position in the right grid. For example 4 in the left grid might map to a 6 in the right grid. This means that for every 4 you discover on the left, you can place a 6 in the same position on the right.
Today you find yourself trapped in a haunted castle. You know there are monsters here, and even how many, but where are they? You can look into this room from any position, but can you figure it out?
At one point in history, the Ides of a month was simply the middle of it, associated with the first full moon, due to the origins relating to the lunar cycle. But that forever changed in 44 B.C.E., when Roman senators assassinated Julius Caesar. But, can you change history and help Caesar escape to his waiting chariot?
The palace is divided into rooms. Some are impassable because the traitors have set them ablaze! Shade the impassable rooms to reveal the escape route.
When he took a fantasy wargame and created his own rules focused on small-scale combat with only a few individuals, Gary Gygax started a revolution. Gradually, Chainmail evolved into Dungeons and Dragons, and the concept of role-playing games was born. When he passed away in 2008, fans around the world declared his birthday, July 27th, to be Gary Gygax Day. So let’s celebrate with a new type of puzzle!
One common Christmas decoration, especially in the southern United States, is the poinsettia flower. In honor of that, today’s puzzle is Flower Sudoku. This is five overlapping Sudoku grids, in which the central grid is completely covered by the four outer grids.