Paint by Pairs is another puzzle originally created in Japan. However, this time, It first appeared in a publication other than Nikoli. Publisher Byakuya Shobo included hand-created “Number Net” in many of their puzzle magazines before 2002. This is when Conceptis, a video game company, developed an algorithm allowing them to generate the puzzle more quickly. They called their puzzles “Link-a-Pix,” and soon magazines around the world started carrying these puzzles under different names.
This is a cell shading puzzle solved in two stages. First, connect pairs of numbers with a path through orthogonally adjacent cells. Next, shade these paths in to reveal a hidden image.
Number pairs indicate the total count of cells in the path, including those containing the numbers.
A 1 cell has no pairing, because that path is simply one cell long.
Paths travel left, right, up, or down without crossing themselves or any other path.
You must use all of the numbers, but not necessarily every cell.
Generally, the smallest pairings are the easiest to solve. As a bonus, marking them early restricts options for longer paths later.
1s are simply a shaded single cell.
Pairs of 2s become shaded dominoes. Be wary of clusters and make sure your shading actually uses all of the 2 pairs.
3 pairs form either a straight line or a short L-shape. Look for 3s next to other clues, as they will often wrap around them.
Isolated Clues
Search for numbers with fewer possible pairings near them. Many times, you will find only one possible path between them. Most of the time, a path that hugs either the edge of the grid, or one created by an earlier path is a pretty safe bet. Remember that paths include the number, so for any clue X, you’re looking for a match that is X-1 cells away.
Count Cells Along the Direct Route
This is especially useful for larger numbers. If you have a couple of nearby candidates, try counting the cells along a direct path between them.
If you’re off by exactly 1, then that cannot be the correct pairing. This is because no matter how a potential path changes from the most direct one, it will add at least 2 cells to the count.
Just don’t forget, the cells with the numbers must be included in your count. Use this technique only when you have two or three possible options for a pair, as you don’t want to get bogged down checking too many possibilities.
Avoid Blocking
Sometimes, a clue will have more than one option for a pair. Try to eliminate options that block other numbers from pairing up.
In addition, paths may not cross each other, so if you find a pair with more than possible route, see if they all pas through the same general area. If so, look at other clues nearby to see if you can restrict the paths by solving those clues first. If you’re stuck, look at another area of the puzzle, as you will likely create restrictions that help you.
Use Partial Lines
Remember that you don’t always need to figure out the entire path at once. Think of it like you’re working on a very large Arukone puzzle. When a number seems to be trapped, look for the escape route it must use to avoid being blocked off. Start drawing a path using only as many cells as necessary to have more than one direction of travel.
Similarly, if a particular pairing has more than one way you can connect them, but all of the options run through some of the same cells, you can mark just those cells used by all options. This technique is most useful for long paths in more difficult puzzles. I don’t have an illustration for this specific situation, but you will see me use this method during the walkthrough puzzle, since it’s more complex.
Solving the Puzzle
In general, start with smaller puzzles first to get a feel for how they work. Our example puzzle for the walkthrough is a larger 20×20, and designed with higher complexity so we can look at more solving techniques. If you’d like to try to complete the example puzzle we’ve been using, or follow along on the walkthrough puzzle, click the links below!
I first saw a Detective Chess puzzle about a year ago, and the concept intrigued me. Invented by Jaime Poniachik in the late 1970s or early 80s, and received notoriety in Martin Gardner’s Puzzles from Other Worlds, published in 1981. Today is International Chess Day, so this seemed an appropriate puzzle. Can you figure out which chess pieces goes where?
The final day of the year is typically a time of reflection. Naturally, that calls for a puzzle about reflecting things! This is Kin-Kon-Kan, a puzzle about placing mirrors. Draw a diagonal line in only one cell within each region.
You’re a nature photographer, and today’s subject is bunny rabbits. Use the clues in the camera lenses to place one bunny and one tree in each row and column.
Label all the arrows with a number from 1 to X (X is the highest possible number) showing the correct sequence of arrows. Each arrow points to the next in the sequence, but it’s not necessarily adjacent.
I enjoy various path puzzles, and Number Chain is an interesting one. Your goal is to find the route from the upper left corner to the bottom right corner of the grid, traveling only up, down, left, or right.